Most game projects don't fail on technology — they fail on missing planning, missing funding and missing marketing. This kit gives you the three documents we start every project with.
Three battle-tested documents — no theory, just what publishers, funding bodies and players actually want to see.
At NeoxEntertainment we build games, serious games and digital twins in Unreal Engine 5 — for studios, companies and institutions.
We've watched projects launch with a great idea and stall six months later: no proper game design document, no scope, no funding strategy, no community.
These templates are exactly the ones we use to set up projects and run planning with clients. We give them away because better planning up front saves tens of thousands later.
The first project is supposed to be an open-world MMO. Realistic scope beats ambition.
Grants have deadlines and formal requirements. Start too late and you lose a full year.
Steam wishlists are built 6–12 months before launch, not in launch week.
Without a GDD there's no basis for quotes, team onboarding or publisher pitches.
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We build games, serious games and digital twins in Unreal Engine 5.
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